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Valve’s $99 Steam Controller Arrives May 4

Apr 28, 2026, 12:30 PM CUT

via Imago

After multiple leaks and rumors online that revealed the controller's design, price, and release date, Valve has finally confirmed the Steam Controller, officially launching on May 4 for $99.

Valve has announced the controller's launch date via an X post stating, "Excited to announce our Steam Controller arrives on Steam May 4th at 10 a.m. PT."

Valve also stated via a blog post, "All the inputs you’d expect for a typical gamepad are right where you’d expect them, and we spent a lot of time ensuring they feel comfy in your hands for extended play sessions. And all the extra inputs? Ready and waiting for you when you want to use them."

Talking more about the controller's customization capabilities, Valve stated, "Using all the customization tools we provide in Steam Input Configurator, you can customize the Steam Controller however you want. The possibilities are limitless!"

The controller includes the following key features.

Steam Controller Features and Specifications

Following multiple leaks and unconfirmed reports ahead of the official announcement, anticipation for the controller was high, and it seems Valve is delivering on those expectations as well.

First off, to connect the controller wirelessly, a transmitter called a "puck" is given for fast connection, which also receives updates along with the controller. It is also a magnetic charging station, which makes a 'snap' sound when attached.

Moving forward, the controller will feature next-gen magnetic thumbsticks with TMR technology, "for an improved feel, responsiveness, and long-term reliability." Additionally, they support capacitive touch for motion controls.

A distinctive design element is the dual trackpads with haptic motors, which can be used as a D-pad, a mouse, a trackball, or even as a radial pop-up menu. Valve says they are best for games like "FPS, puzzle games, point-and-click adventures, and deck builders."

The controller also features haptic motors under the grip handles, which Valve is calling "Grip Sense," which provide tactile feedback.

They also use capacitive touch sensors to sense if users are holding the handles. The gyro can be turned on or off using the sensors by moving hands away or by holding the handle again.

Apart from that, four extra grip buttons on the back of the controller can be remapped to whatever the user wishes.

Valve has also incorporated a gyroscope and motion control. Their blog post states, "as you're gaming with your Steam Controller, you can find yourself aiming, controlling cameras, steering wheels, and flight yokes with the tilt of the wrists."

So, what do you think is the best feature of them all? Valve has gone through the nitty-gritties of it all, making the Steam Controller a top choice for gamers.

Read more at Gaming Community by Max Level!

Written by

Dhruv Singh

Edited by

Siddharth Rawat

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