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Image via Software Creations (Left), Battletoads (Middle), and Konami (Right).

10 toughest 90's retro games ever made, ranked

The '90s had no interest in making players feel comfortable. Games expected you to learn through failure, memorize every obstacle, and keep trying until skill finally beats frustration. While some titles were brutally fair, others crossed into outright punishment.

But all of them earned legendary reputations for refusing to go easy. Here are the 10 toughest '90s retro games ever made, ranked from least to most difficult, based on a list by CBR.

10. Crash Bandicoot (1996)

The original Crash Bandicoot title looked fun and easy due to its cartoon visuals. But the Naughty Dog-developed game demanded far more precision than what its light and casual vibe suggested.

A still from Crash Bandicoot N.Sane Trilogy (Image Courtesy: Naughty Dog, Activision)

One mistimed jump and everything would be erased in a second. Despite that kind of difficulty, the advanced levels expected near-perfect platforming. Yes, players could actually complete the story. But collecting every gem was where things got really tough.

9. Myst (1993)

Unlike most difficult games of its era, Myst barely relied on combat. According to CBR, it made the lives of the players hard with cryptic puzzles, stalling players at a dead end for hours, even days.

Reflex was of no use if you weren't habituated to observation, patience, and deduction. That's why every breakthrough in the Cyan World title was incredibly satisfying, while every mistake was equally frustrating.

8. Comix Zone (1995)

Most beat-'em-up titles make players feel unstoppable. But Sega's Comix Zone actually stopped them. No fight was completed with draining health, and regaining that health was another headache. Players had to think twice before every punch.

The comic book presentation was unforgettable. But surviving long enough to appreciate it proved far more difficult than simply defeating another wave of enemies.

7. Ecco the Dolphin (1992)

Ecco the Dolphin looks soothing when you see a peaceful dolphin exploring the ocean. But that's until the game starts revealing its true colors.

The title demanded players solve vague objectives but refused to give any direction. All while surviving dangerous underwater encounters. Even the developer, Novotrade International, later admitted the difficulty had been pushed too far for many younger players.

6. The Lion King (1994)

Disney's beloved film became one of gaming's biggest childhood nightmares. The WestWood Studios platformer punished players with confusing environmental puzzles that rarely explained themselves.

Levels in this game, especially "Can't Wait to Be King", were more about muscle memory rather than the proper skills. That's why many players left the game before Simba even reached adulthood.

5. Rayman (1995)

The worst thing about Ubisoft's Rayman was that it initially built confidence among its players before pulling the rug out from under them. The early stages of the game felt like simple bread and butter. Until the difficulty escalated exponentially.

Once new worlds opened up, jumps needed perfect timing as every trap punished hesitation. And reaching the end was more about relentless practice rather than innate skill.

4. Super Ghouls 'n Ghosts (1991)

This Capcom game seemed to truly enjoy watching players suffer. Just two hits were enough to take down the protagonist, Sir Arthur. Enemies attacked without any mercy, and emerging victorious once wasn't enough.

Due to Super Ghouls 'n Ghosts following an arcade 'loop' system, finishing the adventure the first time didn't hand players the true ending. For that, players had to run through the entire campaign once again, with stricter conditions.

3. Contra: Hard Corps (1994)

Contra: Hard Corps didn't give players space for a breather. The whole screen was flooded with enemies from every direction and newcomers had no chance against the bosses. A single split-second step decided if you would continue your run or end it at the spot.

This Konami title's relentless pace only rewarded the players who mastered every encounter. And for that, razor-sharp reflexes and repetitions were needed.

2. Battletoads (1991)

Who can forget the infamous Turbo Tunnel in Battletoads? This beat-em'-up title needed an insane level of instant reactions. Later stages of the game came up with even harsher surprises, where the slightest lapse in concentration was punished.

Since the game had a multiplayer option, the assumption was that hopping in with a friend would make it easier. But that just made things worse. Because friendly fire in a tense situation meant both players were eliminated.

1. Silver Surfer (1990)

Silver Surfer, developed by Software Creation, had that unforgiving design, which no other retro game in that era could deliver. The whole screen was filled with hazards, and it left virtually no room for mistakes. A single collision meant instant death.

Improvisation is of no use when it comes to progression. It depended entirely on flawless movement and complete memorization. That is why Silver Surfer sits at the top spot on our list.

Have you played any of these retro games? Which one did you think was the most difficult?

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Written by

Nilendu Brahma

Edited by

Arundhoti Palit