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Cyberpunk 2077 Might Have Competition… And It’s Serious

Mar 29, 2026, 10:54 PM CUT

Cyberpunk 2077 didn’t just recover from a disastrous launch, it redefined what a modern sci-fi RPG could be.

Something new is starting to get attention, not really by copying that formula, but by going in another direction altogether.

This is Artificial Detective, revealed during the Xbox Partner Preview. Developed by VIVIX Inc, the game mixes mystery, action, and narrative choices, but the direction feels more controlled rather than just trying to be expansive.

The studio itself is relatively new and does not have a long track record of similar large-scale RPGs.

The setting may look familiar at first, but the premise pulls it away pretty quickly. You step into the role of AD 2826, a robot detective who wakes up in a city where humanity has vanished.

The story focuses more on figuring out what happened instead of just survival with a military robodog named DAWG and a human girl named Mowgli.

Artificial Detective is designed in a decopunk style, minus the neon-heavy design seen in Cyberpunk 2077 and added machine-controlled districts with a noir tone.

Things stay flexible but situational during the gameplay. Combat shifts between direct action using environmental tools like electricity and magnets, or into stealth and hacking depending on the situation.

Companions' presence affects how players move through the game and respond to different scenarios.

The game will be released on PC, PlayStation 5, and Xbox Series X/S. As of right now, there is no release date for the game, but the current target is for 2027. This gives the developers time to refine the game even more, but also adds uncertainty around its execution.

Artificial Detective could redefine the Sci-Fi genre in video games

Rogue machines have taken over Conglomerate North, and that shifts things. It’s less about taking control, more about trying to make sense of what’s left.

The environment feels active without being stretched. A flying streetcar connects districts, and along the way there are hidden routes and stranded inhabitants.

There’s no usual leveling system either. It leans more on relationships. Companions can unlock abilities, open paths, even affect combat depending on how things play out.

It could still rival Cyberpunk 2077, but that really comes down to how well these ideas are executed.

Read more at Gaming Community by Max Level!

Written by

Nilendu Brahma

Edited by

Pulkit Prabhav

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