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7 RPGs that deserved a better ending [Opinion]

We don't always get the endings we desire. But these 7 RPGs deserved better.

RPGs possess incredible storytelling potential and an explorable open world that is the subject of many other genres' envy. But sometimes the endings feel underwhelming to the gamers.

It might be a case of abrupt endings, leaving too many loose ends in the storyline, not tapping into the potential the story was capable of, or even just being rushed to meet deadlines.

Regardless of the reasons, these 7 RPG video game titles could have used a better ending to culminate the entire experience they were offering the gamers.

Mass Effect 3

Picture Courtesy - EA

A victim of its own success, the Mass Effect trilogy is such a spectacular experience that the ending leaves gamers underwhelmed and with not as great a payoff as they expected.

Before the Extended Cut was released, we were left with far too many questions related to the ending.

To add to it, the trilogy built up The Reapers as mystified creatures, only for the ending to unravel it and culminate their storyline in something so simple.

Fallout 3

Fallout 3's ending fell flat because of the forced sacrifice, which went against the logic.

In the end, your character has to enter the radiation-flooded chamber to activate Project Purity, which will save Capital Wasteland.

But the catch is that there are companions like Fawkes, who are radiation-immune and can stroll in to activate Project Purity instead. This makes the sacrifice feel forced and also disconnects users from logical storytelling.

Fable II

Fable II has done an incredible job in building up Lucien as the game's main villain. Lucien comes across as undefeatable, and his enmity with your character is very well defined.

However, the ending is disappointing, with your character able to end the Lucien fight with a single shot. This denies users the big emotional payoff that the storyline builds.

Final Fantasy XV

Picture Courtesy - Square Enix

While the ending feels fantastically heartbreaking, the entire final act left loopholes and not enough gameplay.

The character arcs felt incomplete, and much of the final act consisted of cutscenes and playthroughs instead of gameplay elements.

The entire final World of Ruin chapter and the Insomnia playable time could have been amplified.

Star Wars: Knights of the Old Republic II - The Sith Lords

If you take the initially released version, it lacked a complete ending, let alone a good one. Malachor V was hyped up to be the main part of the ending. But the abruptness of the finale felt underwhelming.

The fan-made Restored Content Mod (TSLRCM) gave the game a proper overall ending. This just shows that the game should have been given a little more time to develop the ending properly.

Bound by Flame

Picture Courtesy - Focus Entertainment

While the premise of the game is interesting, with Bound by Flame constantly putting you in the midst of a battle of keeping and maintaining your humanity, the ending fails to live up to the potential.

The companions' storylines never provide much closure, and the finale is far from memorable compared to the game's overall dark theme, premise, and inner conflict.

Tyranny

Tyranny's ending isn't entirely bad or poorly designed, per se. But the whole finale ends up making the game look like the first installment, teasing a bigger development in the future.

But there is no sequel yet. And with the game being almost a decade old, that left the users disappointed.

Additionally, the developers failed to capitalize on the game's hype when it was fresh in the users' minds. Tyranny is one of the games that didn't have a poor or rushed ending.

But the disappointment lies in the fact that it couldn't live up to the potential, especially with no sequel to build on the brilliantly executed premise and storyline.

Which video game did you feel could have used a better or more developed ending? Let us know in the comments below.


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Written by

Abhisek Bajaj

Edited by

Zaid Quraishi